< Andy Nguyen >

Unity Gameplay Engineer located in Springfield, Virginia.


I have a passion for creating immersive experiences and games that transport people to new worlds and spark their imaginations! I've always been fascinated by the intersection of technology and creativity, and I love nothing more than using my skills to bring new ideas to life.

My main focus is designing and implementing gameplay, AI, and UI systems in Unity with C#. Other experiences include writing shaders (HLSL and Shader graph), profiling and performance optimization, lighting, and procedural inverse kinematic-based animations.

Got an interesting project? Send me a message!

Open to in-office, remote work, or relocation.


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White:Memories - PC

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[By]MoonLight - PC

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Iron Knight - VR - Meta Quest / PCVR

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Bocchi The Glock!! - PC

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JRPG System - PC

Smaller Works


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Live Choreography - AR - Android

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Bad Apple!! - AR - Android

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Character UI Mock - Mobile

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Punk A.F. - PC